Sonic's Creations: The Collection/Doctor Doom

Doctor Doom is a selectable fighter in Sonic's Creations: The Collection. He uses the Marvel Vs. system.

Doom is an unorthodox, but very effective and balanced, character with a variety of tools at his disposal. His air control is nearly unrivaled, with incredible air normals such as Jumping M and his Foot Dive attacks and a strong projectile arsenal. He is a very effective zoning character who can chip characters out very well. A wide array of Hyper Combos and his Gauntlet Charge upgrade super also make it so he can serve as an effective meter spender on a team, but his neutral game and high meter build combos allow for practically any team slot. Doom's main problem is that unless he has an opponent cornered, he has surprisingly low damage output with his combos. He's also a bit slow and has a huge problem dealing with any type of pressure, due to his only effective reversal being costly. This is the main reason why characters like Coco, Lavama and Scar give him so many problems. In the hands of a master, however, Doom can turn the tables against almost anyone.

Your goal with Doom is to corner the opponent. Doom's pressure and combos become insanely powerful in that enviroment, with corner control unlike any other character in the game. Every area of Doom's game is improved, making him a truly terrifying opponent in that range.